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BEST
June
2025

LifeOS

Longread translated automatically
The winner of the competition
DAFES choice. June 2025 
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Text sandbox on PC on  researching the world with short sentences in terminal. The player is traversed by events, gets new objects, places, facts or acquaintances, and  combines them to get new events.

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BRODI PHOTO& Nbsp; TEXT

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Imagine a cell field that you can move to on WASD. One push — one step that brings us to the  new cage.

In LifeOS is also the same, but we  we are moving not  per  cells, a  per  textual events that are printed in terminal.

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YOUR ACTIONS — THIS DEVELOPMENTS

Events are stored in the  blocks of history. To get access to  we’re going to select these blocks, then every push on W, A, S  or D is going to release into  terminal on  a single event.

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You’re not gonna be able to act straight. Your actions — these are events that you  found in  blocks.

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ESTABLISH NEW BLOCKS

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Events can add some blocks and  remove others. It’s your leverage tool on the 'nbsp; the game.

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SETTLEMENT BLOCK

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Combinations hold most of the action.

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MANAGEMENT OF STATUSS

They’re describing the status of the blocks of history. They can’t be explored, but they can be created and  they can be removed to control block events.

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NON  FORGET THE PROBLEM

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U  the threat is a timer, according to  it causes events from the  linked blocks of history. The result is rarely positive.

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HYPERTEXT COSTS

Quests in  LifeOS are non-liners — they are designed as hypertexts that players explore by  bites in  different order. The gameplay is not a  in  making successive decisions, but a  in  free study of the text world.

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A  THESE FISHERS, PROPERTY

LifeOS — and  game, and  editor. You’re gonna be able to write your stories right in the  blocknote using a special programmable statement to write hypertext quests. For this, read manual.

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