
From an Idea’s Hook to a Working Game.
I’m Anastassiya Kruchina, a game designer and developer. I work with Unreal Engine and Unity, design levels, program gameplay mechanics, and experiment with gameplay experiences.
I’m interested not only in unusual ideas, but also in unusual ways of bringing them to life.

In different projects, I’ve worked on game design, programming, level design, interfaces, and visual development.
My experience allows me to switch between tasks, see projects from different professional perspectives, and take responsibility for specific areas of development.

Game DesignLevel DesignGameplay ProgrammingUnreal Engine / UnityExperimental Prototyping
AMPFUNK
AmpFunk is a dynamic 3D third-person shooter developed in Unreal Engine, set on the streets of neon-lit Shibuya.The player fights animated graffiti monsters using paint-based weapons, active movement, and features of the environment.I developed the project together with Polina Dvoryankina.
Level Design, Programming, and Enemy Behavior
In AmpFunk, I was responsible for programming game systems and UI, level design, enemy behavior logic, and gameplay metrics. I also worked on some level art.Working on this project allowed me to combine the technical implementation of mechanics with the design of game environments.
Prototype levels
RESULT
Implemented game levels, enemy systems, and mechanics functioning together within a single game prototype.
TRASH-FLY
What if you no longer needed a keyboard and mouse to control a game?


TRASH-FLY is my personal 3D project developed in Unity, featuring an alternative Arduino-based controller.The player controls the flight of a winged eye above a dump of projects and emotions, using physical movements instead of conventional input devices.
Body Movements Become Game Commands


The controller uses a gyroscope and accelerometer, turning physical gestures into flight controls.Tilting changes direction, while arm movements help the player stay airborne.The player’s hands are restrained by cuffs. In the game, the player is free; outside it, restrained.
N’GOMA
N’GOMA is my independent project in VRChat, created using Unity.






