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ABOUT ME

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CHUPROVA NIKA

3D GENERALIST | 3D ANIMATOR3D artist specializing in character modeling, digital sculpting, retopology, UV unwrapping, rigging, and character animation.WHAT I CAN DO FOR YOU:— Character Design: Develop original character concepts and visual styles.— 3D Character Creation: Sculpting, modeling, retopology, UV unwrapping, and texturing.— Rigging: Prepare characters for animation.— 3D Character Animation: Bring existing characters to life through expressive and believable movement.— Full Character Production: From initial concept to final animation.

ABOUT ME

I create and animate stylized 3D characters, working from initial sculpting and modeling to clean topology and animation-ready models. My work combines technical skills with artistic creativity, focusing on character development, expressive movement, and visual storytelling. Through animation, I bring characters to life, conveying their personality and emotions through body language and believable performances.

SOFTWARE & TOOLS

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ZBrush
Digital sculpting, character modeling, anatomy, and high-poly detailing.Substance 3D Painter
Character texturing, material creation, and surface detailing.Autodesk Maya
Character modeling, retopology, UV unwrapping, rigging, and character animation.Unreal Engine
Real-time rendering, character presentation.Blender
3D character modeling, sculpting, retopology, UV unwrapping, and animation.

MY WORKING PRINCIPLES

HOW I WORK

Understand the concept → Sculpt the character → Retopology & UV unwrapping → Texture & rig → Animate

Each character requires a balance of artistic creativity and technical precision. My goal is to create visually appealing, production-ready characters and bring them to life through expressive and believable animation.

WHAT PROBLEMS DO I SOLVE?

Character animation is not just about making a character move. It requires an understanding of timing, weight, body mechanics, and acting to create believable and expressive performances.

My main specialization is 3D Character Animation, with a focus on bringing characters to life through movement, emotions, and personality. My additional skills in 3D modeling, sculpting, retopology, and rigging help me understand character structure and animation requirements, allowing me to approach each project from both artistic and technical perspectives.

WHAT I BRING TO A PROJECT

Different projects require different approaches to character creation and animation. Some need a character developed from scratch, while others require expressive animation that brings an existing character to life.

My strength lies in combining 3D character animation with technical knowledge of character creation. I can contribute at different stages of production, from sculpting and modeling to expressive character performances, adapting my skills to the specific needs of each project.

Исходный размер 3500x2480

3D Character Creation

CREATING A STYLIZED 3D CHARACTER FROM SCRATCH

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THE CHALLENGE

How can a character’s appearance communicate their story and personality without words?Creating an original character from the ground up, from story to final 3D model.The challenge was to develop a unique fantasy character with its own backstory, personality, and visual identity. Every design element, from silhouette and proportions to colors and materials, needed to reflect the character’s nature and create a cohesive, recognizable image.

CHARACTER DEVELOPMENT

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CONCEPT ART → SCULPTING → RETOPOLOGY → UV UNWRAPPING → TEXTURING

RIGGING CAPABILITIES DEMONSTRATION

The result

Bringing the story to life.

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To present my original character, I created a cinematic sequence in Unreal Engine that tells its story and introduces the world it inhabits.

I also worked on character animation, camera composition, and scene presentation, using movement and visual storytelling to reveal the character’s personality and bring its story to life.

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3D Character Animation

FROM ANIMATION FUNDAMENTALS TO CHARACTER PERFORMANCE

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THE CHALLENGE

How can timing, weight, and momentum make animated objects feel physically believable?The challenge was to convey the different physical properties of objects through movement.
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By animating bouncing balls of different weights, pendulums, a whip, and an arrow, I explored how timing, spacing, and inertia affect the realism of 3D animation.

PORTFOLIO|NIKACHUPROVA
Проект создан 24.10.2026
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