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ABOUT ME

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MY NAME IS LETTY3D GENERALIST / 3D ANIMATORI’m a 3D artist passionate about character creation, animation, and visual storytelling.I love bringing characters to life, from designing their appearance to expressing their personalities through movement and emotion.My creative process covers different stages of 3D production, including sculpting, modeling, retopology, UV mapping, and texturing. In animation, I focus on body language, timing, and expressive performances that make characters feel alive.I enjoy combining artistic creativity with technical skills to create stylized characters and engaging 3D worlds.

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SOFTWARE/TOOLSAUTODESK MAYA: 3D Modeling/Retopology/UV Mapping/Rigging/AnimationZBRUSH: SculptingSUBSTANCE 3D PAINTER: Texture PaintingUNREAL ENGINE: Real-Time/Lighting/Rendering

WHAT I BRING TO A PROJECT

3D Modeling/Sculpting: Creating stylized characters, props, and environments.

Retopology/UV Mapping: Preparing models for texturing, rigging, and animation.

Texturing/Materials: Developing surfaces that enhance the visual style.

Rigging: Building character rigs and setting up controls for animation.

Animation: Bringing personality and emotion to characters through movement.

HOW I WORK

Research References ->Modeling//Sculpting -> Retopology//UV Mapping -> Texturing//Materials -> Rigging -> Animation

I enjoy being involved in every stage of bringing a 3D character to life. Working with modeling, sculpting, rigging, and animation allows me to see how each decision influences the final result. I pay particular attention to how characters move, react, and express themselves, giving each one a distinct personality.

MY WORK:

Every character starts with an idea.

The original design combines bold colors, unusual proportions, and intricate costume details. My goal was to capture its unique personality and translate the illustrated shapes into a three-dimensional form.

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I focused on recreating the character’s silhouette, facial features, and costume while adapting the original design to 3D. Special attention was given to proportions, layered clothing, and small decorative elements.

RETOPOLOGY//

Adding color, texture, and personality

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The result:

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Bringing ideas to life through movement

Animation is my main creative focus. I enjoy working with different types of movement, from character performances and body mechanics to object animation and physical interactions.

I pay particular attention to timing, spacing, weight, and rhythm to create motion that feels natural, expressive, and visually engaging.

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I started by exploring the fundamental principles of animation through bouncing balls, a pendulum, and a squirrel.These exercises helped me develop a better understanding of timing, spacing, weight, squash and stretch, and how different objects behave in motion.

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BODY MECHANICS

Body mechanics is an essential part of creating believable animation. Through different walking and running exercises, I explored how the body maintains balance, transfers weight, and responds to changes in speed and direction.

These studies helped me understand the relationship between timing, spacing, body coordination, and physical movement.

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Telling a story without words

Pantomime is an opportunity to explore character acting without relying on dialogue.

I focused on communicating emotions, thoughts, and intentions through body language, gestures, and facial expressions. I explored how posing, timing, and subtle movements can create a clear and engaging performance.

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CREATURE ANIMATION

PORTFOLIO//BOBUA LETISIYA
Проект создан 24.10.2026
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