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Who am I?

One artist, full cycle

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Hi, my name is Anna Kirina.I am a 3D Generalist — a versatile artist covering the full production cycle in 3d:
— modeling and sculpting
— texturing, retopology, UV mapping
— characters and camera animation
— environment art and level design
— editing and post-productionI work from blockout to final frame, whether for real-time games in Unreal Engine or for animated shorts and music videos.I am open to collaboration with production studios, indie game teams, animation & motion agenciesGot an idea? Let’s make it 3D!

SHOWREEL

Instead of a thousand words

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Ocēlōtl

Creating a game ready character

The case involves developing a unique game-ready character from scratch.
This includes going through all the stages — from 2D sketches to rigged low-poly model.

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From sketch to game read model

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The final goal was to create a cinematic that tells the character’s story and demonstrates all the 3D aspects of their model.To achieve this goal:
— A unique design was created in Photoshop
— The character was sculpted in ZBrush
— Retopology, UV mapping and rigging were done in Autodesk Maya
— Textures were created in Substance Painter
 — Cinematic was assembled in Unreal Engine 5

As a result, a short video was created, telling the story of a terrible, ugly chimera, named by the Aztec tribe «Ocelotl».The character can be used in both animation projects and games.

Исходный размер 1920x1080


IVANA KUPALA

Creating VFX in Unreal Engine

The project is a music video that tells the story of a witch during the Ivana Kupala festival.
Special attention in the video is paid to the colorful vfx of fire and magic.

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The goal of the project was to work with different types of VFX in Unreal Engine and present them in the form of a dynamic short film.To accomplish this task, the Niagara system was studied, and both fluids and particles were used.

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As a result, a short music video was created, revealing the tragic story of a young witch who failed to find love. Heartbroken and alone, she tries to drown her sorrow in a fiery dance — a desperate attempt to find solace in movement and fire.

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FOREST BATTLE

Creating a dynamic cinematiс

Forest Battle is a short animated clip that tells the story of the eternal fight between good and evil.
Special attention is paid to the battle scenes and frame work.

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The task of the case was to create a video with dynamic camera and character animation, as well as to work on the atmosphere and pacing of the story.To complete the task, Unreal Engine 5 tools were used, a snowy location was created, character animations were developed, special work was done on the camera and the narrative pace.

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Исходный размер 1600x666
Исходный размер 1148x480
PORTFOLIO / KIRINA ANNA
Проект создан 25.10.2026
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