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About Me

Hello!

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My name is Mark Kulikov, and I create 3D art for video games. I am proficient in Blender, Krita and Unreal Engine, but I specialise in Blender.

My skills

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I can: — Create 3D models — Create 2D textures — UV Unwrap 3D models — Bake PBR maps — Render images and videosWhat i use to do it: — Blender — Krita — Unreal Engine

Problems i solve

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Problem 1: A small studio doesn’t have the budget to hire a modeler, rigger, texturer, and animator separately, yet it has tasks in all these areas. The project is at a standstill because there’s no one to put together a character or location from start to finish.Solution 1: I handle the entire 3D asset production pipeline (from concept to import into the game engine). The studio hires one person instead of four, saving money and the time needed to coordinate the team.Problem 2: A big studio is unable to release a game (or a major update) by the deadline. The in-house specialists, each with a narrow area of expertise, are overloaded, and if one stage (such as texturing) falls behind, the entire process grinds to a halt.Solution 2: I serve as a «crisis jack-of-all-trades.» Thanks to my broad skill set, I can quickly jump into any «urgent» task—today I’ll finish modeling the environment, tomorrow I’ll adjust the lighting, and the day after tomorrow I’ll optimize the mesh for the mobile version, saving the studio from penalties for missing deadlines.Problem 3: Beautiful 3D models created by artists can cause the game engine to freeze up (low FPS, lag). Specialists with a narrow focus often fail to see the big picture and don’t understand how their work affects the overall performance of the code.Solution 3: I create the correct topology (retopology), set up efficient texture atlases, create LODs (levels of detail), and assemble the scene in Unity/Unreal Engine so that the game runs at a stable 60 FPS even on low-end devices.

Target Audience

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The people I want to reach with my work are business-to-business professionals, including team leaders, managers and independent developers.

Examples Of My Work

Finch and the World

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This is a game project that uses non-photorealistic rendering techniques, such as outlines and flat textures, to create a unique style.I created the graphics for the project, including the environments, characters, and unique shading style.

Fallen Farm

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This is a game project that uses modern graphical effects, such as volumetric clouds and PBR lighting, to create simple yet expressive environments and characters made from clay-like material.I was responsible for all the graphics in the project, including character rigging, 3D modelling and animation.

Bun & Run (Early Version)

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The initial version of this game project employed procedural techniques and non-photorealistic rendering with a screen-space-based sky shader.I created around 90% of the graphics while working on the project. This included texturing, shading and modelling.

Contact Me!

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My primary email address is 18mark1804@gmail.com.

Portfolio | Kulikov Mark
Проект создан 29.10.2026
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