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01 — ABOUT ME

I bring ideas to life through 2D and 3D art

I create concept art, 3D models and stylized environments for games.

My creative process covers the entire journey — from the first sketch to the final 3D result.

02 — MY APPROACH

From imagination to realization

01 / CONCEPT ART
Exploring ideas, shapes, colors and visual styles through 2D sketches.

02 / 3D DEVELOPMENT
Transforming concepts into 3D models and environments.

03 / FINAL RESULT
Refining materials, textures and lighting to bring the original idea to life

PROJECT 01 | DEAD WATER

Post-Apocalyptic World / 2D Concept Art

When water becomes the greatest threat to survival.After a global catastrophe, Earth’s surface is covered by a deadly ocean. Survivors hide in sealed underground tunnels, struggling with a shortage of drinking water. Those who turn to the contaminated water transform into monsters.

0
1/3

Environmental concept art

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1/2

Character concept art

01 / BRIEF — The ChallengeTo visualize a post-apocalyptic world where water, essential for life, has become a deadly threat.02 / CONCEPT — The IdeaA dark underground civilization struggling to survive. Isolation, limited resources and the constant threat of transformation shape the world’s atmosphere.03 / PROCESS — Visual DevelopmentExploring the world through 2D sketches, visual references, color palettes and concept art.04 / RESULT — The OutcomeA series of 2D concepts that communicate the atmosphere, visual identity and storytelling of a post-apocalyptic world.

PROJECT 02 | EIGHT HUNGERS

2D Concept Art / Creature Design / Worldbuilding

A journey into the depths of a forgotten world. A horror-adventure about a heroine of an ancient prophecy who must defeat eight deep-sea monsters. To face each creature, she must prepare special bait and descend into the abyss. Her ultimate goal is to restore the body of an ancient sea deity, whose sleep sustains life on the planet.

0
1/3

Environmental concept art

0
1/3

Character concept art

01 / BRIEF — The ChallengeTo develop a mysterious underwater world filled with dangerous creatures, ancient mythology and a sense of the unknown.02 / CONCEPT — The IdeaA world built around a sleeping sea deity and eight deep-sea monsters. Each creature represents a unique threat and plays a role in the heroine’s journey.03 / PROCESS — Visual DevelopmentExploring the game’s visual style through 2D concept art, creature design, environment sketches and color exploration.04 / RESULT — The OutcomeA collection of 2D concepts establishing the game’s atmosphere, environments and monster designs.

PROJECT 03 | PACIFIC SYNDROME

3D Environment Art / Worldbuilding

A city that never stays still.
An abandoned city drowned by endless rain. Streets and entire districts slowly drift, constantly changing the urban landscape. The city behaves like a living organism. An exposed nerve occasionally emerges from the ground, moving nearby buildings.

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1/3

Blockout

0
1/3

3D asset implementation

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1/4

3D asset implementation

01 / BRIEF — The ChallengeTo create an abandoned, uninhabitable city with a constantly changing environment and an unsettling atmosphere.02 / CONCEPT — The IdeaA living city where streets and buildings slowly shift. Endless rain, unstable architecture and organic elements create a sense of mystery and danger.03 / PROCESS — From Blockout to Final ScenesDeveloping the environment from basic 3D blockouts to complete scenes, focusing on architecture, composition, materials and lighting.04 / RESULT — The OutcomeA series of atmospheric 3D scenes that communicate the city’s instability, isolation and mysterious nature.

Let’s create new worlds together :)

I am open to collaborations with game development studios and creative teams.I can contribute to projects through concept art, 3D modeling and environment design — from the initial idea to its visual realization.

CONTACT

Email: mialsubbotina@edu.hse.ru
Исходный размер 720x405
Portfolio | Personal Brand
Проект создан 28.10.2026
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