
Serious ideas deserve a little absurdity
Sekerzhitskaya Kristina · Portfolio
People are tired of being told what to think
My approach
Direct statements push audiences away, and endless screens make everything look the same. Irony, the grotesque and the absurd work differently: they invite the viewer to notice something strange in the familiar and reach the meaning on their own.I take everyday things — a browser game, a plate, a children’s toy, a truck — and shift them just enough to start a conversation about freedom, control, memory and the digital world we live in.[1] I start from what everyone knows
Every work begins with an object or ritual the viewer already recognises, so no one feels excluded
[2] Then make it a little wrong
A small displacement turns the familiar strange. This is where the smile appears
[3] And leave the conclusion to the viewer
The work doesn’t lecture. It asks a question and trusts the audience to answer it
What I can make for your space
From a single object to a full exhibition, including concept, research, production and design
Exhibitions
MEME-BRANE.ZIP
Problem
We live between two windows: the browser and the apartment. Freedom online feels endless, yet memes and interfaces quietly shape how we see everything.
Idea
Treat the computer screen and the architectural window as two screens colliding, and turn the exhibition into the membrane between them.
Solution
A spectral research exhibition where meme culture and interface elements take over the physical space, so visitors walk inside a total shell of perception
Result
The digital environment becomes tangible, and visitors recognise their own daily life in it.
MEME-BRANE.ZIP, 2026, made in collaboration with Natalia Osipova


MEME-BRANE.ZIP, 2026, made in collaboration with Natalia Osipova
SIGNALS
Problem
Everyday fear rarely looks dramatic. It shows up as small habits of self-control and the frozen feeling that «it will always be like this»
Idea
Make the visitor part of the system that controls them
Solution
Interactive and passive-interactive installations that react to visitors or wait for them to act, adding up to one statement about hopelessness and self-surveillance
Result
Visitors experience control through their own actions instead of reading about it
SIGNALS, 2025, made in collaboration with Natalia Osipova


SIGNALS, 2025, made in collaboration with Natalia Osipova
DALNOBOY. With God on Any Road
Problem
The long-haul trucker is a familiar figure, but the subculture is usually seen through old stereotypes, not as it lives today in a digital world
Idea
Bring the road into the gallery through the trucker’s own unit of space: the container
Solution
Three thematic container blocks, each showing a different side of the subculture through three-dimensional art objects and poster works
Result
A multimedia portrait of the modern trucker, told with humour and respect
DALNOBOY. With God on Any Road, 2025, made in collaboration with Natalia Osipova


Performance and video
NO CONNECTION
Problem
When the internet drops, a pixel dinosaur is all that’s left on screen
Idea
What if this small comfort game left the screen?
Solution
Chrome Dino becomes a live action, its runs and jumps turned into a route through the city
Result
A digital ritual made physical


NO CONNECTION, 2026
REALITY INDIGESTION
Problem
People live behind walls they build themselves or that society builds for them
Idea
Channel surfing as looking into different flats of one building
Solution
A video made of fragments of lives full of conflicts, failures and attempts to connectResult
The viewer becomes a neighbour watching through the screen
REALITY INDIGESTION, 2025, made in collaboration with Natalia Osipova
REALITY INDIGESTION, 2025, made in collaboration with Natalia Osipova
Objects and installations
OB (SERVING)
Problem
Surveillance has reached our most private routines
Idea
Give the plate eyes
Solution
Security cameras applied to dishesResult
A meal where cameras look straight into your mouth
OB (SERVING), 2025



















