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Sudden inspiration can be an interesting game

I am Daniel Neverov, a game designer who creates games to be fun, interesting and entertaining. I am a student of «Game Design» at HSE University, specializing in technical implementation and universal production.I work with Unreal Engine and Unity, often experimenting, trying to create validated ideas and new approaches to game design to defuse boredom. I write game code, build logic through Blueprints and create functional prototypes from scratch.In addition to coding, I handle the entire process of developing assets: 3D modeling, sound design, writing music, creating game levels and project documentation.

Project 1 — ISKIN.exe

You are a special unit representative «Firewall» and your task to clean up Database of wild iskine attack.A first-person shooter, with dynamic gameplay, neon locations and ASCI styling graphics

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You need to clean the locations of malicious AI, there are several types of weapons at your disposal. The game features a variety of visuals, from dark to colorful locations that can burn your eyes. This game is a challenge at the same time, because its appearance is quite intense and you have to be very focused to play it for a long time. This is a particular highlight and flarer of the retro game from the 90s

1 BRIEF — Task Create an uncompromising dynamic first-person shooter that immerses the player in the chaos of a disruptive digital space, where every second requires adaptation to a changing environment and unpredictable arsenal. 2 CONCEPT — Idea Hardcore action within the cyberspace, combining an aggressive visual style of ASCII representation with a concept of total instability: no habs, no pauses, just pure adrenaline fighting against waves of hostile jitters. 3 PROCESS — Development and design Programming a procedurally generated arena with dynamically «floating» walls and vanishing platforms. Design a fail-safe supply system that randomly changes the type of weapon and cartridge every 30 seconds, causing the player to reconfigure tactics instantly. 4 RESULT — Total The intense cyber shooter ISKIN.exe with deep gameplay that poses an ultimatous challenge to the operative «Firewall» — to defeat aggressive AI inside a system in the process of destruction.

Project 2 — SWBG / Magical war crimes

As you can see, I am a fan of retro styling and stylization of my projects in view of the past years. Specifically — I aim at the boomer’s vision of shooters and projects for ps1 consoles. So I use a sense of nostalgia to make the project feel very familiar, familiar and enjoyable to the player.

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1 BRIEF — The Challenge To craft a highly-competitive party game disguised as a retro dungeon crawl—designed entirely for chaotic Discord nights, testing both players' aim and vocal chords under high-stress match conditions. 2 CONCEPT — The Idea Merging low-poly PS1 aesthetics with voice-activated spellcasting: two wizard gangs clash in the dark, screaming to shoot, forcing players to compromise their stealth just to stay alive. 3 PROCESS — Design & Development Engineering zero-latency phoneme matching, designing high-contrast neon pixel assets, and structuring a dual-phase game loop that perfectly balances intense arena combat with low-stress hideout management. 4 RESULT — The Outcome A hilarious, high-skill voice arena shooter where sneaky mages grow into massive glowing targets, turning a simple session with friends into a viral generator of pure competitive absurdity.

This project was exhibited at the exhibition of student video games

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Project 3 — Sublight runners

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1 BRIEF — Task Create a dynamic, intuitively understandable simulator of close race, able to engage the pilot from the first seconds and challenge his reflexes in extreme speed conditions. 2 CONCEPT — Idea A minimalist space experience that combines simplicity of visual style and interface with deep and demanding ship control mechanics on the sharp «Rotational Path» vibes. 3 PROCESS — Development and design Design of three unique classes of ships with contrasting characteristics, fine tuning of the dynamics of extreme thaw through overdrive and balancing of emergency brake mechanics in a vacuum on the edge of hull destruction. 4 RESULT — Total An affordable but hardcore racing game that offers the player a clear, safe world, but tests his skill to last, making him literally merge with the ship for the title of best pilot in the galaxy.

Plans for the future

I plan to bring this project to the release on steam. For me, it is the highest priority. I like to be a solo indie developer, but I am open to cooperation and will be glad if my projects serve as the key for me to building new and successful business relationships in the future. My projects can easily scale and globalise, which makes it possible to turn them from small indie games into a large media franchise with the necessary resources and interest of market giants.

Contacts: neverovgame@gmail.com / @nevrick

Daniil Neverov. Portfolio
Проект создан 30.10.2026
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