
3-D cat fisherman platform. The player needs to be manoeuvred at the sites and to use the rod to get the fish. The limited length of the line makes it risky to leave safe places, because the target of the level is — to collect the whole catch and not to wet the paws.

Management
The player controls Kelpee’s cat with a a rod tied to the 'nbsp; a character. The camera is fixed by — view from third face.

Ringer and hook

The rod reacts to the hynbsp; the physicist, so her position depends on Kelpee’s moves. The fish catch when they touch the hook.
Fish and vedra
Kelpee can only catch one fish in the first place.
Objective
Kelpee must gather all the fish at the level at the vedra level to win.
Water
Kelpee dies when it hits the water.
Wednesday
Crates
They work like a trampoline, raise Kelpee up.


Stairways
Kelpi can push away from the cleavage and the cleavage; make a jump in .nbsp; air.
Swimming logs
They make Kelpee slip, making it harder for a player to control a character.


Trickboards
Short-lived and crumbling under Kelpee.
Medusas
Kelpie dies after two seconds of crossing with the 'nbsp; Medusa. If he gets away, the impact meter drops.


Progress
Then the blocks begin to combine, and the movement of multiple elements complicates control.
Death
After the character’s death, the whole fish returns to the water.
Trailer