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WHAT CAN I DO FOR YOU


My name is Alina Torgomyan, and I am a 3D Generalist, VFX Artist, and Concept Artist.I work with 3D modeling, texturing, visual effects, and digital illustration. My interests include creating characters, environments, and visual concepts, as well as exploring different techniques in computer graphics.I enjoy combining technical and artistic approaches to bring ideas to life, from initial sketches and concepts to finished 3D scenes.

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SOFTWARE & TOOLS

Concept Art & Illustration
Character Design, Visual Development, Digital Painting
ibisPaint X

3D Character Creation

Modeling, Sculpting, UV Mapping, Texturing, Rendering
Blender · Maya · Substance 3D PainterVisual Effects & Procedural Art
Procedural Modeling, Physics-Based Simulations, Destruction Effects
Houdini · Unreal Engine

WHY YOU SHOULD WORK WITH ME

From initial concepts to final visuals.

I work across concept art, 3D character creation, and visual effects, combining artistic skills with technical knowledge. My experience in different areas of digital production allows me to approach projects from multiple perspectives, develop visual ideas, and adapt to different creative challenges.

WHAT PROBLEMS DO I SOLVE?

I create visual solutions for projects that require original character designs, detailed 3D assets, or dynamic visual effects. This includes developing characters based on specific requirements, translating 2D designs into 3D models, and creating simulations for different environments and scenarios.

My goal is to make each element visually convincing, functional, and suitable for its intended use.

WHAT I BRING TO A PROJECT

I value attention to detail, clear communication, and a willingness to learn. I am open to feedback and enjoy exploring different approaches when working on challenging tasks.

I believe that a successful project depends not only on the final result but also on the ability to collaborate, adapt to changes, and continuously improve throughout the creative process.

CONCEPT-ART

Challenge: The task was to develop an original video game concept and establish its visual identity through the design of four distinct characters and a series of environments connected to the game’s world.The Solution: I created four characters with individual appearances and recognizable design features, exploring their silhouettes, clothing, and visual details. Alongside the character concepts, I developed environment illustrations to establish the setting and create a cohesive visual style for the fictional game world.

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«The Frozen Saint» — Original Game Characters

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«The Frozen Saint» — Main Antagonist

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«The Frozen Saint» — Main Character Technical Drawing

«The Frozen Saint» — Environments: Laboratory and Ice Wall

The result:

A fully developed fictional game universe titled The Frozen Saint, featuring its own environments, territories, and visual identity. The project includes detailed character concepts for the main protagonists and antagonists, each with distinct personalities, backgrounds, and defining characteristics. Together, these elements create a cohesive world with a consistent visual style and narrative foundation.

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«The Frozen Saint» — Cover Art

3D ARTIST

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Challenge: The task was to create an original 3D character entirely from scratch, starting with concept art and technical drawings and progressing through every stage of the 3D production pipeline, from sculpting and retopology to texturing.The Solution: I developed an original character design and created detailed turnaround drawings to establish the character’s proportions and appearance. Based on these references, I sculpted the character in 3D, performed retopology to create optimized geometry, and completed the model with UV mapping, textures, and materials to achieve the final look.

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«Katarina» — Character Technical Drawing

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«Katarina» — Character Sculpt, Retopology and Final Render

«Katarina» — Character Sculpt and Retopology

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«Katarina» — Final Character Render and Retopology

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«Katarina» — Final Character Render

The result:

The project resulted in the creation of Katarina, an original 3D character developed from the initial concept to a fully textured and rendered model. Beyond her visual appearance, Katarina was given a unique backstory, personality, and individual characteristics, making her part of a fully developed narrative. Every aspect of her design was created to reflect her identity and connect her appearance with the story behind the character.

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VFX ARTIST

Portfolio | Torgomyan Alina
Проект создан 28.10.2026
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