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Communication theory: Squirrel Games Studio

PROTECT STATUS: not protected
This project is a student project at the School of Design or a research project at the School of Design. This project is not commercial and serves educational purposes

The author’s reasoning about how communication theory works in the field of game design

Video games are a cultural practice capable of shaping the audience’s attitudes toward specific themes or issues. Unlike other forms of art, games create an interactive space in which the setting or narrative of the original work can change through player interaction.

From a theoretical perspective, video games can be understood as a form of mediated communication, where developers construct a message and players interpret it through their own personal experience.

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Squirrel Games studio mascot in the lounge area

Referring to the Rhetorical tradition, games can be seen as combining Logos (the logic of game rules and systems), Pathos (emotional engagement through narrative and atmosphere), and Ethos (trust in the developer and the coherence of the game world). Thus, a game becomes not only a form of entertainment, but also an argument constructed in an interactive form.

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Screenshot from the game «Nutty Madness» by Squirrel Games

The Semiotic tradition makes it possible to analyze games as systems of signs and symbols. Visual elements and interface solutions often function as carriers of meaning, which players interpret depending on their cultural and social context. At the same time, meaning in games is not given directly but emerges through interaction with these sign systems.

For example, at the gameplay level, nuts can be perceived both as material objects in the game world and as icons within the player’s interface. When a nut-item is collected, the player receives feedback — such as glowing particles or a sound effect — which signals that the item has been picked up and added to the interface counter.

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Squirrel Games studio at the 2025 video game festival

Finally, the Critical tradition emphasizes that game media are not neutral. They reflect and reproduce specific ideologies, power relations, and social norms. Analyzing games from this perspective makes it possible to view them as part of a broader cultural discourse that shapes perceptions of the world, identity, and social processes.

Presentation of the brand for a general audience

Our brand is the game studio Squirrel Games, which uses games as a means of communication. Through in-game markers, interactions, and narrative decisions, the studio seeks to emphasize the importance of caring for the world we live in.

The mission of the brand is to create games that inspire a respectful attitude toward nature, as well as to make eco-friendly practices part of everyday life.

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The Squirrel Games studio logo in different color variations

Brand values:

  1. Care for nature and people — a responsible attitude toward the environment and respect for players and employees;

  2. Transparency and honesty — open communication, clear decisions, and sincere dialogue with the audience;

  3. Sustainable development — long-term involvement in projects and opportunities for career growth.

Visual identity of the brand

Our mascot is a Squirrel. This creature is associated with nature, care, thriftiness, and attentiveness to resources. It acts as a mediator between the brand and the audience, making communication soft and friendly, as if the dialogue were taking place with a friend.

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Studio mascot. Front view

The color palette is dominated by green and turquoise shades, with a bright orange accent. Green conveys a sense of calm and harmony. Turquoise is associated with energy and flow, helping us show that caring for nature can be modern and relevant. Orange is the color of the mascot, adding warmth and emotional expressiveness to the brand. The palette can be considered limited, but it does not overload perception and helps maintain a consistent emotional tone of the brand.

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Brand color palette

Squirrel Games merchandise

A respectful attitude toward nature is also fostered within the team. The working environment and «healthy» everyday habits reinforce the studio’s values. For example, instead of a traditional smoke break, a Squirrel Games developer is encouraged to take a healthy snack, such as a small pack of nuts — caring for their own health while avoiding harm to the environment.

The office environment also creates conditions that support calm focus and deep immersion in work. The interior uses colors and forms inspired by natural motifs. As a result, the office is perceived not as a strictly functional workspace, but as a comfortable and «living» environment.

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Snack for Squirrel Games studio employees

Office spaces of the Squirrel Games studio

From the perspective of the Socio-psychological tradition, regular exposure to such an environment influences employees’ attitudes and behavior. Eco-friendly practices gradually become perceived as a social norm within the team. At the same time, the logic of Politeness theory is evident: the studio does not impose values directly, but offers gentle alternatives, preserving employees’ autonomy and respecting their face. Eco-friendly behavior is shaped through a comfortable environment and choice, rather than through prohibitions or sanctions.

Presentation of the brand for a professional audience

Having introduced Squirrel Games to a broader audience and outlined our values and creative vision, we now move to a more detailed perspective on how these ideas are translated into production.

This section is aimed at developers, industry professionals, and potential partners, focusing on our technological choices, production processes, and our approach to community engagement, player research, and data-driven analysis.

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Squirrel Games studio as the organizer of its own convention

We are Squirrel Games — a PC and console game development studio focused on creating experiences with a strong ecological message at their core. We develop our projects in Unreal Engine 5 and work within a Scrum-based production pipeline to keep our process transparent, structured, and efficient.

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The Squirrel Games team

Our studio is organized into dedicated departments, including art, programming, and narrative design. Tasks are assigned directly to the leads of these departments, who then break them down and distribute them within their teams. This structure allows us to maintain clear communication, consistent quality, and a well-coordinated workflow across all disciplines.

Improving games through objective and interpretive player research

Objective Research: The Quantitative Foundation

The first phase involves rigorous objective research, which concentrates on the explanation of collected data and the distinction between dependent and independent variables. This quantitative approach relies on continuous collection of in-game metrics:

Player Activity Statistics — Tracking where players congregate and spend time (e.g., frequently visited locations). • Behavioral Data — Analyzing common gameplay choices, such as frequently utilized weapons and significant player decisions within the game narrative.

Objective research aims to establish generalizable patterns and identify key influences within the game environment. For instance, statistical data might show that a specific area in game, such as the «Greenheart Forest» location, is frequently visited by players.

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In-game statistics

2. Interpretive Research: Understanding Player Intent

While objective data suggests what is happening, the interpretive research component is essential for understanding why. This approach focuses on gaining a profound understanding of our players and the deep meanings they apply to in-game processes and communication. Interpretive research relies on qualitative methodologies, such as conducting in-depth interviews and engaging directly with the community. This phase involves: • Community Engagement: Communicating openly with the player base to «feel the vibes» of sentiment. • Sentiment Analysis: Gathering feedback on likes, dislikes, and identifying elements perceived as unfair or imbalanced (e.g., «overpowered» mechanics). The necessity of this step lies in validating initial data assumptions. For example, while statistics show high visitation to «Greenheart Forest» location community feedback might reveal that players are converging there solely to exploit a technical bug, rather than enjoying the location’s design. Interpretive research thus provides clarification of values and negotiates differing realities by initiating dialogue.
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Building connections with our community.

Social Exchange Theories: Maximizing Mutual Value

SET assumes that individuals are driven by self-interest and are motivated to engage in interactions that serve those interests. Our players, therefore, behave according to the minimax principle, meaning they seek to maximize the benefits while lessening the costs associated with their participation. A sustainable player relationship is thus a function of comparing the benefits received against the costs required to obtain those benefits.

We actively manage this social exchange to ensure mutually beneficial relationships. We provide players and the community with valuable rewards, while in return, we receive promotion and content generation critical to brand visibility, such as fan art, social media reposts, comments, and recommendations to friends.

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Community fan art contest with exclusive in-game rewards

To ensure equity under Social Exchange Theory, rewards for community events must reflect player effort, aligning with the minimax principle where players seek to maximize benefits while lessening costs. When our community managers organize social media events, the rewards offered must directly reflect the effort expended by the player. For instance, participation requiring a high investment of cost (e.g., the time, effort, and creative input demanded by submitting fan art) must receive commensurately higher rewards (such as rare cosmetics or significant amounts of in-game currency, real money or merchandise). Conversely, low-effort activities, such as making social media reposts or comments, incur minimal cost, and thus warrant proportionally smaller rewards to maintain a balanced ratio of benefits versus costs.

Leveraging social interdependence in community reward design

We strategically employ community-based rewards to foster intense player loyalty and engagement by leveraging positive social interdependence and the psychological principle of reciprocity. For instance, cooperative events in our games are structured so individual efforts promote the achievement of joint goals, ensuring successful outcomes depend on the collective action of all participants.

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Community progress for the in-game event

Furthermore, we consistently utilize stratified rewards in pre-registration campaigns based on the theory of social exchange. By offering tiered rewards, we incentivize players to share the game and promote organic acquisition by appealing to a sense of group identity and collective aspiration. This strategy consistently yields significantly higher pre-launch conversion rates, ensuring a robust starting community for our new titles.

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Pre-registration bonuses

Communication theory as basis for the presentations

The presentations were grounded in communication theory as conceptualized by Robert Craig, utilizing distinct theoretical traditions as lenses to analyze interactive media and organizational behavior,. The Rhetorical Tradition characterized games as interactive arguments designed for persuasion, synthesizing classical modes of appeal: Logos (the logic of rules and systems), Pathos (emotional engagement via plot/atmosphere), and Ethos (developer credibility and world integrity).

The Semiotic Tradition allowed for the analysis of game elements as systems of signs, emphasizing that the interpretation of meaning is an intersubjective process influenced by cultural and social context. The Critical Tradition served to deconstruct media as non-neutral forces that reflect and reproduce established ideologies and power relations, positioning the content within a wider cultural critique. Finally, the Socio-psychological Tradition was utilized for analyzing organizational behavior using objective principles, particularly drawing on Politeness Theory to explain how management uses soft, non-imposing alternatives to promote environmental norms while respecting the employees' autonomy and need for freedom from constraint.

Our strategy for product development and continuous improvement is founded upon a rigorous, dual approach to player behavior analysis, integrating both objective and interpretive researchю. This methodology ensures that decisions are data-informed while remaining grounded in a deep understanding of player sentiment and feedback.

Our strategy for fostering and maintaining relationships with our player base and wider community is grounded in Social Exchange Theory (SET), a conceptual framework used to calculate the rewards and costs inherent in personal relationships. SET emphasizes that these interactions are fundamentally interdependent and contingent on the actions of the other party.

Bibliography
1.

The project is based on materials from the Communication Theory course.

Image sources
1.

All images were generated using Nano Banana neural network.

2.

All videos were generated using OpenAI’s Sora.

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